Gm on fire wrote:
So I was listening to last episode of the order 66 podacast and i started thinking about how i could incorparate sound into my games. i decided a good way of doing this would be using a battlefield ambience but i haven't been able to find any can you please help me gamernation.
If you grab the software that Chris mentioned in the podcast available at
http://www.syrinscape.com/ - you will want to add some sound effects to use with that software to use to blend to provide your ambience. What's the best source of cool sound effects? Well - if you had the Lucasfilm Sound Effects Library, that would be nice. But you probably don't have that -- and if you were to go buy it - it's awfully expensive.
But it turns out there is a VERY cheap collection of great Lucasarts Star Wars sound effects -- and you may well already have it, too. If not - the cost of getting it is cheap!
Knight of the Old Republic 1 and
Knights of the Old Republic II - for PC is what you want. eBay it if you have to. They go for pretty cheap. Grab either of those PC games and install it and then head on over to Neverwinter Vault and grab this file:
http://nwvault.ign.com/View.php?view=Ot ... ail&id=248That's NWN Explorer. That utility will allow you to then browse the .bif files installed by Kotor 1 or II on your PC. Use NWN Explorer to browse the sounds.bif located in the data directory created by your Kotor game. You can preview the sound .wavs within the .bif using NWNexplorer and also use NWNExplorer to extract those wav files out of your bif. (A bif is just an archive file directory - like a .cab or .pak file. The data is there but you need to use a utility to read and extract from the interior of that file to make them usable. That's what NWN Explorer is for. The file format used in Kotor is the same as the
Bioware
Information
File header used in NWN1.)
Rename your extracted .wav files meaningfully by description, as Kotor just names those .wav files using numbers and you will never be able to recognize what they are meant to be without first listening to them and identifying what they are supposed to be by ear.
When you have got your desired sound effects extracted and described by name - copy your desired files into the Syrinscape directories in accordance with the effects channel you want to use (renaming them again as required by the sound effects channel in Syrinscape), and you are good to go. You will have to read the basic Sryinscape tutorial - but it's really not that complicated. Damned easy, ok?
Sounds complicated - but it's not that bad and the technical talents required are nothing "special". If you can use a PC - you are up to the task. This is just about installing a game, using a utility to copy over a file; renaming it and copying it somewhere else and renaming it again. Not much more to it than that, ok?
Good luck!