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The new Knights of the Old Republic Campaign Guide is crammed with material that Gamemasters and players can use to create an epic Star Wars roleplaying game experience during one of the most dangerous periods of galactic history. In fact, the book is so full that we had to leave out a few things that just wouldn't fit. But never fear -- we're bringing those game options to you as a series of exclusive web enhancements! Today's installment: T1-LB, a droid with a big secret!
Elbee (T1-LB)
Elbee, otherwise known as T1-LB, is an old bulk-loading droid with a lot of light-years on it. Like the majority of its line, Elbee labors in obscurity until it witnesses the First WatchCircle plotting to murder their Padawans. Lucien Draay uses the Force to hurl the droid over a cliff, but Elbee survives. After Zayne Carrick recovers the droid, Camper repairs it, upgrading its brain and giving it a speech processor. The droid does not adjust well and often refuses to move, likely in fear of repeating its near destruction at the cliff. Jarel and Zayne have discovered that Elbee is best motivated by reverse psychology and references to Lucien Draay.
Large droid (5th-degree) nonheroic 2/scoundrel 2 Force 3 Init +2; Senses Perception +2 Languages Basic, Binary
Defenses Ref 17 (flat-footed 17), Fort 18, Will 11 hp 22; Threshold 23 Immune droid traits
Speed 8 squares Melee unarmed +9 (1d4+7) Base Atk +2; Grp +14 Atk Options Bantha Rush, Dastardly Strike
Abilities Str 24, Dex 10, Con —, Int 7, Wis 11, Cha 8 Talents Dastardly Strike Feats Armor Proficiency (light, medium), Bantha Rush, Skill Focus (Endurance), Weapon Proficiency (simple weapons) Skills Endurance +12 Systems walking locomotion, basic processor, 2 hand appendages, internal storage (5 kg) Possessions duranium armor plating
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