|
Knights of the Old Republic
Miniatures Preview 7 Jar Jar Binks and Han Solo, Smuggler
Knights of the Old Republic Miniatures Preview Archive This August, Wizards of the Coast will release Knights of the Old Republic, the newest set for the Star Wars Miniatures Game. In this article, we present our final previews of figures from the set with a look at Jar Jar Binks and Han Solo, Smuggler. Jar Jar Binks"Yousa follow me now, okie-day?" Somehow, the fate of the galaxy has done exactly that. Two Jedi followed Jar Jar Binks to Otoh Gunga, then followed his lead to reach occupied Theed and rescue a captive queen. A Gungan army followed him as a bombad general during the Battle of Naboo. The Gungan people followed his lead as Senator. The Galactic Senate followed his motion to create the Grand Army of the Republic to combat the Separatist threat. Most likely, he is as surprised as anyone. In the Star Wars Miniatures Game, Jar Jar Binks is essentially a walking gimmick that forces your opponent to fight on your terms. Position him where he is within 6 squares of allies you want to protect and within 6 squares of one or more enemies. If any of these allies are attacked, you can use Draw Fire to force that enemy to target Jar Jar instead. At that point, Bombad Gungan can come into play, potentially redirecting the attack at a character of your choice within 6 squares. You only have a 50% chance to successfully use Draw Fire, and only a combined 25% chance to successfully use both Draw Fire and Bombad Gungan, but this is enough that your opponent will be forced to plan around it. Ideally, position Jar Jar so that he is adjacent to as many enemies as possible. If any attempt to attack him, they'll trigger Bombad Gungan. If they attempt to move so that he won't be the only legal target, they'll trigger an attack of opportunity from him. Granted, his attacks of opportunity are as weak as they come, but it all adds up, and weaker enemies (such as Battle Droids) will be particularly vulnerable to the chaos he brings to the fight. ![]() Faction: Republic Star Wars Roleplaying Game: Saga Edition Statistics
Medium Gungan nonheroic 6/scoundrel 3/soldier 1 Defenses Ref 21 (flat-footed 19), Fort 19, Will 15; Dodge, Mobility hp 61; Threshold 24 Speed 6 squares, swim 4 squares Melee unarmed +8 (1d4+3) Melee cesta +8 (2d4+4) Ranged energy ball +9 (2d4+4) with cesta or Ranged energy ball +9 (2d4+3) when thrown Base Atk +7; Grp +9 Atk Options Point Blank Shot Special Actions Disruptive, Draw Fire, Walk the Line Special hold breath Abilities Str 12, Dex 14, Con 14, Int 8, Wis 8, Cha 8 Talents Disruptive, Draw Fire, Walk the Line Feats Dodge, Improved Damage Threshold, Improved Defenses, Mobility, Point Blank Shot, Skill Training (Jump, Perception, Survival), Toughness, Weapon Proficiency (simple weapons) Skills Jump +10, Perception +8, Survival +8, Swim +10 (can reroll, can take 10 when distracted) Possessions cesta, 2 energy balls Han Solo, SmugglerA long time before he becomes a hero of the fledgling Rebel Alliance, Han Solo is a smuggler who works from one side of the galaxy to the other. Before winning the Millennium Falcon from Lando Calrissian at the Cloud City Sabacc Tournament, and even before he sacrifices a promising career in the Imperial Navy to save a Wookiee slave named Chewbacca, Solo makes a living on the unseen fringes of galactic life. The game statistics shown below represent Solo at the height of his career, after his adventures in the Corporate Sector and the Tion Hegemony, but before he was forced to dump a load of Jabba the Hutt's spice on a smuggling run. In the Star Wars Miniatures Game, Han Solo, Smuggler is essentially a slightly different take on the original Han Solo (Rebel Storm) rather than a significantly different or more powerful version representative of his later years. This version costs 1 point less, has 10 fewer Hit Points, and has a Defense 1 point lower, but his Attack is 2 points higher (making him more competitive in an environment that features an ever-higher number of enemies with Defenses of 20 or more). Overall, this shifts his balance more toward striking rather than staying power, especially since he has Opportunist +20 (+4 Attack, +20 Damage) rather than Cunning Attack (+4 Attack, +10 Damage). Still, if you pit the original Han Solo against Han Solo, Smuggler in a head-to-head battle, Han Solo, Smuggler wins about 80% of the time. Despite going last every round to take advantage of Opportunist +20, that extra damage and higher Attack bonus more than make up for the lower Defense and Hit Points. ![]() Faction: Rebel Star Wars Roleplaying Game: Saga Edition Statistics
Medium Human scoundrel 5/soldier 2/ace pilot 1/gunslinger 1 Defenses Ref 25 (flat-footed 23), Fort 22, Will 22; Dodge hp 61; Threshold 22 Speed 6 squares Melee unarmed +7 (1d4+5) Ranged heavy blaster pistol +8 (4d8+4) or RangedMillennium Falcon docking gun +11 (4d12+4) with Rapid Shot or RangedMillennium Falcon quad laser cannon +9 ([7d10+4]x2) with Rapid Shot or RangedMillennium Falcon concussion missile +11 ([9d10+4]x2, 4-square splash) Base Atk +6; Grp +8 Atk Options Dastardly Strike, Devastating Attack (pistols), Point Blank Shot, Precise Shot, Rapid Shot Special Actions Close Scrape*, Fool's Luck, Vehicular Combat Starship Maneuvers Known (Pilot +16): angle deflector shields, skim the surface Abilities Str 13, Dex 15, Con 12, Int 14, Wis 12, Cha 14 Talents Close Scrape*, Dastardly Strike, Devastating Attack (pistols), Fool's Luck, Spacehound, Trigger Work Feats A Few Maneuvers*, Dodge, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics*, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple weapons) Skills Deception +11, Initiative +11, Knowledge (galactic lore) +11, Mechanics +11, Perception +10, Pilot +16, Use Computer +11 Possessions heavy blaster pistol with targeting scope, tool kit, Millennium Falcon (page 156, Starships of the Galaxy) * Some talents and feats shown here appear outside the Saga Edition Core Rulebook. If you don't have access to other books, make the following replacements:
About the AuthorGary M. Sarli is a freelance designer, developer, and editor whose credits include the Saga Edition rulebook, Starships of the Galaxy, and the Dawn of Defiance adventure path. When not making games, he moderates on the Gleemax forums as WizO the Hutt (cheerfully feeding Code of Conduct violators to the Sarlacc) and operates his store, GMSarli Games (an online shop specializing in nonrandom miniatures packs designed for the Star Wars Roleplaying Game and Dungeons & Dragons). | |||||
©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057. |